How to implement third person movement in Unity 3D?

Welcome Unity developers! Today, we delve into the art of implementing third person movement in Unity 3D.

Understanding Third Person Movement

Third person movement refers to a camera perspective that follows the player’s character from behind, providing an immersive gaming experience. Implementing this movement smoothly is key to maintaining player engagement.

The Journey Begins: Script Creation

Start by creating a new script named ThirdPersonController. This script will control our character’s movement. In the Update() function, we’ll implement horizontal and vertical movements using Input and Rigidbody components.

csharp
void Update() {
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0f, moveVertical);
rigidbody.AddForce(movement * speed);
}

Rotating the Character

To ensure our character faces the direction of movement, we’ll use Quaternion.LookRotation(). This function rotates the character to face the desired direction.

csharp
void Update() {
// …
Vector3 targetDirection = rigidbody.velocity.normalized;
transform.rotation = Quaternion.LookRotation(targetDirection);
}

Smoothing the Movement

To make our character’s movement feel more natural, we can use a technique called “smooth damping”. This reduces jerky movements and creates a smoother experience.

csharp
void Update() {
// …
Vector3 velocity = (transform.position – previousPosition) / Time.deltaTime;
velocity = Vector3.SmoothDamp(velocity, targetDirection, ref velocitySmoothing, smoothTime);

Smoothing the Movement
rigidbody.AddForce(velocity * speed);
// …
}

Crafting a Seamless Experience

Remember, the key to a great third person movement system lies in its seamlessness. Experiment with different values for speed, smoothTime, and other variables to achieve the perfect balance between responsiveness and fluidity.

FAQs

1. Why is third person movement important? It provides an immersive gaming experience, essential for action-adventure and RPG games.

2. What tools does Unity provide for implementing third person movement? Unity offers scripts like CharacterController and Input, as well as physics components like Rigidbody.

3. How can I make my third person movement feel more natural? Use techniques like smooth damping to reduce jerky movements and create a smoother experience.